Mixed-methods UX researcher with 5+ years of industry experience across Meta, Google, Microsoft, and Facebook Reality Labs. Specializing in digital experiences, spatial computing, and 0→1 research in technically complex problem spaces.
I'm a mixed-methods UX researcher with 5+ years of industry experience across Meta, Google, Microsoft, and Facebook Reality Labs. Although I've worked on a broad set of products, platforms, and experiences, I've specialized in digital experiences, spatial computing, and 0→1 research in technically complex problem spaces.
I've worked across a wide variety of research contexts — from scrappy in-lab studies that unblocked stakeholder decisions to large-scale (n>500) surveys that redefined the dimensions of the Windows 11 Start Menu. I've also served as a sustained research engine across the first two generations of Meta AR glasses, jumping between project types in an ambiguous and rapidly evolving product space.
Before UX, I worked as a residential counselor at a shelter for severely mentally ill, previously unhoused residents, and as a research assistant at the US Department of Defense — where I published peer-reviewed work on telehealth and developed a group therapy curriculum for soldiers prior to their Iraq deployment.
As an amputee who grew up in a family of Soviet refugees, I came to this work with a perspective that wasn't handed to me — and a deep investment in designing technology that actually accounts for the full range of human experience.